Wired: an Arcade Space Shooter with Minimal Dependencies
This series of posts follows along with my experience building a top-down space shooter game in Odin with as few external dependencies as possible.
How few?
- x86_64 Linux.
- Wayland.
What will it not depend on?
- 3rd party libraries (other than wayland ones).
- The Odin standard library.
- The C Run Time.
- The dynamic loader.
Why?
Why not?